Are All Good Questions Good?
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Lessons from Chess, Cognitive Efficiency, and the Cost of Thinking.
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Lessons from Chess, Cognitive Efficiency, and the Cost of Thinking.
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A look into the chess world through the eyes of an amateur player who became one of Europe’s top players.
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Exploring the psychological reasons behind ‘lucky’ pens and rituals in chess and connecting them to neuroscience.
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Back in 1965, when Richard Bellman wrote his article ‘On the Application of Dynamic Programming to the Determination of Optimal Play in a Game of Chess’ the field of Artificial Intelligence was still in its infancy.
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Exploring the relationship between chess and Autism Spectrum Disorder (ASD), and how the game can be a valuable tool for development.
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The concept of Machine Learning being influenced by Neuroscience is very much familiar. However, in a recent publication, a team of researchers from the University of Oxford gave an interesting idea that the Neurons can behave like the Optimistic and Pessimistic models in Machine Learning.
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Normally, one of the very first chess lessons starts when the trainer states to the student the ‘Value of The Pieces’. The usual values of the pieces are: Pawn = 1, Knight = 3, Bishop = 3.25, Rook = 5, Queen = 9, and the King is of infinite value.